﻿/*
* Copyright (c) 2012 Kyle Hayward
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.IO;
using System.Windows.Forms;
using System.Runtime.InteropServices;

using OptixDotNet;
using OptixDotNet.Utils;

using OptixDotNetUtils;

namespace Sample
{
    public class Sample1 : OptixForm
    {     
        public Sample1()
        {
            //Ensure that we have a valid Nvidia GPU
            Utils.DetectGPUCompatibility();
        }

        protected override void Initialize()
        {
            string path = Path.GetFullPath( "../../Assets/Cuda/draw_color.ptx" );

            //create context
            Context = new Context();
            Context.RayTypeCount = 1;
            Context.EntryPointCount = 1;

            CreateOutputBuffer( Format.UByte4 );

            Context[ "output_buffer" ].Set( OutputBuffer );

            Program program = new Program( Context, path, "draw_solid_color" );
            program[ "draw_color" ].SetFloat3( BackBufferColor );

            Context.SetRayGenerationProgram( 0, program );
            Context.Compile();

            RaysTracedPerFrame = 0;
        }

        protected override void RayTrace()
        {
            base.RayTrace();

            Context.Launch( 0, (uint)Width, (uint)Height );
        }

        protected override void Display()
        {
            base.Display();
        }
    }
}
